The GameMaster's Poker
School
Lesson 9 - Playing From Late Position
If you've
been following my lessons, you know that we've been working our
way backward around the table; from the Big Blind (BB) bet,
which will end at Early Positon (EP).
This time we'll move back
from the Button (Dealer position) to what's often called
the "Cutoff" and one position earlier than
that. By
"early", I'm referring to the betting rotation, of
course. Those players in early position bet before the
Button (also the SB and BB pre-flop), so the closer you
are to the Button, if not actually on it, the more bets
you'll observe before you have to make
yours.
The
player to act immediately before the Button is, as I mentioned,
often called the Cutoff. At a 10-player table, this would be
player # 1 because s/he is 1 place away from the Button, if the
Button is # 0. Before the flop, the Cutoff will observe
all the bets made, except for the Button's and the two Blinds.
Obviously, the Cutoff receives a lot of information, although
it's not any different than what the other players are seeing.
However, the Cutoff doesn't have to make a bet until all of the
early, middle and other late-position players make theirs, so
the Cutoff can be surprised only by the Button and/or the two
Blinds, who will act after him or her, at least in the pre-flop
betting. Consequently, the Cutoff can profitably play almost as
many hands as the Button, so it shouldn't surprise you to find
that the minimum starting hands for the Cutoff are almost the
same as the minimum starting hands for the Button. I said
"almost" because the Cutoff still has to contend with the
Button's bet and, as you know from the previous lesson, the
Button can profitably play a lot of hands - not as many as the
Blinds, to be sure - but close. And that's part of the problem
with being in the Cutoff position; if the Button is a player
that likes to make "position raises" in order to try and steal
the blinds, you could find yourself betting more on a hand that
just isn't worth it.
To
avoid that, you should play good hands so if you are surprised
by a raise, you can make the call. Would it be that the game
were so simple, but this section of my "Hold 'em Poker Basic
Strategy Matrix" will go a long way toward preventing you from
getting into a raised pot with a weak
hand. Like all of
the other sections of the matrix, this one will show you which
hands you can raise or reraise with, which hands can call
raises and which hands should call unraised pots only. Again, I
want to stress that this listing of minimum hands is based upon
simulation, which in poker, is not an exact science. Also,
these recommendations assume a limit Hold 'em game at a table
with 9 or 10 players and if you use them, you'll come across as
a somewhat "tight" player simply because you won't be playing a
lot of hands. However, this chart does have some flexibility
that I'll explain down in the notes and comments section.
Before I do that, though, I want to address the situations of
Player #2, who is generally considered to be in "late Position"
(LP) along with the Cutoff. This player will, of course, see
fewer bets than the others who will act after him or her, but
it's currently beyond my capabilities to make such a fine
distinction, especially when you consider that many poker rooms
seat nine players at a table. So, for all practical purposes,
we can lump in player #2 with the Cutoff, but I'll consider
player # 3 as Middle Position in the chart that'll appear in
the next lesson, although # 3 could almost be an LP
player.
The
logic to all this is really very simple. As the button moves
further and further away from us, the number of hands we can
profitably play decreases. The fortunate thing is that the
relationship is basically linear in nature. This is a math
geek's way of saying that the decrease in the value of a hand
is pretty much proportional to the distance from the Button
(excluding the Blinds, who obviously have no choice about the
$$$ they must commit to the pot), so it's fairly easy to create
a Basic Strategy Matrix from this point on. If it's okay to
play J-10o from the Button, that hand is marginal in Late
Position (#2 and the Cutoff) and is just plain unprofitable
from position #3 or earlier, under the circumstances of an
"average" 9- or 10-player game. Yes, I know you'll see players
betting it from all positions, but that doesn't make it right.
I say this while still understanding the interesting postion
that J-10o occupies in the game; it can make a lot of
Straights, many of which are the "nuts" on the flop. Think
about it. If your J-10 forms a Straight with, say, 7,8,9, it's
the top hand. Somebody holding Q-10 or Q-J might still beat
you, but that player cannot do it on the flop; he or she will
still have an inside Straight draw to contend with. And the
player with a 5-6 in the pocket will be holding the "ignorant"
end of the Straight. Going the other way, if the flop comes
10-J-Q, the hand of A-K has the nut Straight, but you've got
Two-Pair. And if the flop comes Q-K-A, you're in there with the
absolute nut Straight; what's called
"Broadway".
So,
why is it that I'm treating J-10o so shabbily? Well, the
primary reason is that, without the other cards needed for a
Straight, J-10o is a real loser. If you've played poker for any length of
time - particularly in low limit games - you've seen how
players will cling to hands like Ace-anything and King-no
kicker with a death grip and if the big cards pair, your Jacks
are toast. Hey, I'll readily admit I've dragged some nice pots
with J-10o, but it's almost always been from either SB or BB
position with either a Straight or a Full House and, let's face
it, any two cards can get lucky and make a Full House, so even
those don't really count. Nope, it's all back to the Straight
when it comes to J-10o and a player does not profit by
Straights alone; so sayeth one very astute student of the game,
whose name at the moment eludes me.
Okay,
enough chatter, let's get to the
chart. The
options you have are usually to raise or reraise (which
allows you to call any number of raises), call one raise
or call only, otherwise fold. What I want to stress is
that this chart is appropriate for limit Hold 'em games
and, like most of my others, will make you appear as a
"tight" player, which may or may not suit your style of
play. The
hands presented here are recommended for the two Late
Position Players - the Cutoff, who is # 1 and player # 2.
Minimum Hands for Limit Hold 'em Poker, "Late
Position"
| Re-raise/
Raise |
Call one
raise |
Call
only |
| A-A,
A-Ko/ A-Qs |
A-5s,
A-Jo |
A-10o |
| K-K/
KQs |
K-9s |
K-Jo |
| ----/
Q-Q |
Q-10s |
Q-Jo |
| ----/
J-J |
J-10s |
J-10o |
| ----/10-10 |
---- |
10-9s |
Notes and
comments
Much
like the other charts I've presented up to this point, the
chart above will eventually become part of my "Hold 'em Poker
Basic Strategy Matrix". Rather than listing each separate hand,
I'm once again showing the minimum, based upon the high card in
the hand, so any hand that is better than the minimum may also
be played. For
example, in the case of a Queen the minimum to raise is Q-Q (no
re-raising!); the minimum to call one raise is Q-10s, which
includes Q-10s and Q-Js. The minimum to call, otherwise fold,
is Q-Jo. (Remember all the symbols? Here's a quick review: "s"
means suited and "o" stands for off-suit or unsuited). Any
other hand with a Queen as the highest card should fold, raised
pot or not. Okay with that? Obviously, if a hand can raise or
reraise, it may also call any number of raises. Now, let's look
at the pairs. I included the "big" pairs here, but the rest are
covered in the pairs chart you'll find in Lesson 7. I tried to
keep this simple by not listing all the pairs, but this will
make more sense when the matrix is completed.
I did
promise some comments on flexibility with this, or any other of
my charts. If you
find the play it fosters is just too "tight" or if you're in a
game with less than 9 or 10 players, the thing to do is
mentally adjust the positions the chart covers. For example, a
looser player might start using this LP chart at position # 4
or # 5 - that is, farther away from the Button - than what I
recommend here. Generally, with fewer players you can play
hands of less value and still be profitable, so this chart may
well work in a game with 4 or 5 players. That said, I must
caution you I've not done any simulations along that line, so
my remarks are pure conjecture, not
fact-based.Homework None, other than to check out the new
(as of March, 2004) tournaments at Pacific Poker where you'll
likely find a lot of good opportunities. Beyond that, study,
study, study. Oh, and have fun.
I'll see
you here next time.
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