The GameMaster's Poker
School
Lesson 3 - The Starting Hands
"The end
depends upon the beginning." I heard that line in a movie
recently and it certainly applies to Hold 'em poker,
although that's not what the movie was about.
At best, it's extremely
difficult to make a comeback if you enter the pot of a
Hold 'em game with a bad hand. I see it all the time and it happens, I
guess, because so many people feel about poker like they
do about Blackjack; "it's all luck, anyway, so what's the
difference?" Well, if you've studied my Blackjack lessons
the least little bit, you know it's not "all luck" by a
long shot. Sure, there is a luck factor that we cannot
deny (I prefer to call it "variance") but making the
mathematically proper play for each and every hand goes a
long way toward reducing the luck factor in Blackjack and
that's what we call playing Basic Strategy.
Unfortunately, playing Basic Strategy alone will not give
you an edge over the casino - which is why my Blackjack
lessons also teach you how to count the cards - but the
proper Basic Strategy for a given set of rules in a
Blackjack game will reduce the casino's edge over you to
a minimum; generally 0.5% or even
less.
Hold 'em poker
also has a "basic strategy" and it begins with the first
two cards you're dealt in the game, your "pocket" or
"hole" cards. (I suppose that "pocket" cards is
more the poker expression, so I'll try to use that when
I'm talking about a player's two face-down cards in a
Hold 'em game, but forgive me now and then when I lapse
into calling them "hole" cards). Anyway, it's easy to
imagine that if you were always dealt a pair of "pocket"
Aces, you would win tons of $$$ at Hold 'em. Of course,
it wouldn't be long before no one would play against you,
but you get the idea. Great cards in the pocket are the
start of a great hand. In poker, as in Blackjack, great
hands win most of the time. Not all of the time, mind
you, just most of the time. We don't always win with a
hand of 20 versus a dealer's 6 in Blackjack, nor will we
always win with AA ("pocket rockets" in poker slang) in
Hold 'em, but it's still a good way to
start.
So, how do you
make sure you have a good start for a Hold 'em poker
hand? Well, that's the beauty of the game of poker. If
you don't like your first two cards, you throw them
away! It's
somewhat like the surrender rule in Blackjack, except it
doesn't cost as much. If you're familiar with surrender,
you can stop the play by giving up half your bet and, if
surrender is allowed in the casino where you're playing,
you should do it whenever the mathematics say you'll win
less than 50% of the time. But 50% is a fairly steep
price to pay for getting out of the hand. However in
poker, it's not nearly that much. In most poker games
with 8 to 10 players, you'll have to post a "small blind"
and "big blind" bet only about once every 8-10 hands. All
of the other hands you'll get cost you nothing to throw
away, so in, say, a $10/$20 game with a $5 small blind
bet and a $10 big blind bet, it'll cost you only $15 for
each "round" of 8-10 hands to toss them. That's a little
more that $1.50 per hand and, with a $10 minimum bet per
round, the percentage is only 15-20% if you always fold.
It would be stupid to always fold, of course, but I want
to contrast this with surrender in Blackjack where it
would cost you 50% of your total bets if you always did
it.
The point I'm
trying to make here is that you do not have to play poor
cards in a Hold 'em poker game, but most beginners do.
The wise player enters the pot on his or her own terms or
s/he simply doesn't play. This takes a certain amount of
patience that many beginners seem to lack ("Hell, I'm
here to play Hold 'em poker, not Fold 'em poker") and you
can take advantage of that. Just as it takes patience for
the count in a 6-deck Blackjack game to get into positive
territory, so it is with Hold 'em. Good pocket cards
don't come along on every deal, so you've got to fold a
lot if you expect to make any $$$ from this game. There's
no arguing that the game of Hold 'em poker is much more
complicated than the game of Blackjack, but both use
decks of 52 cards and both are subject to mathematical
analysis, so it's actually possible for us to determine
which sets of pocket cards are worth playing and which
are not.
There are actually EV tables that show the
long term statistical results of Hold'em hands. Another site
has a copy of this chart, where it
ranks
poker hands by EV. This gives a
numerical value to each hand combination, that easily
shows the good vs bad poker
hands.
Let me give you
a crystal clear example: Which pocket pair do you think
will win more, KK or 22? Hopefully the answer is obvious.
A pair of deuces can be beat by any other pair out there
but a pair of Kings can only be beaten by a pair of
Aces. Of course,
both are beat by two-pair, a set of Trips, etc. so a pair
of anything isn't necessarily an automatic winner when
all five community cards have been dealt. But it's
actually fairly easy to determine which pocket cards will
win in the long run and which won't. It's not exactly
like determining how much we'll make with a 20 versus a
dealer's 6 in Blackjack, because your position at the
poker table, the cards that come on the flop, the turn
and the river (Unfamiliar with these terms? See lesson
1.), the other players' cards, how much is in the pot and
a variety of other factors will ultimately determine the
value of a starting hand.
But, believe
it or not, we can assign some average values to all of
those variables and come up with a nice list of playable
pocket cards, which I'll present below.
But before I do
that, let me explain my "grand scheme" here. What I
intend to ultimately present to you is a Hold 'em Poker
Basic Strategy Matrix, which is very much like the matrix
I use in teaching Basic Strategy for
Blackjack. But
the Hold 'em matrix is going to be a bit more complicated
because it will take into consideration your position at
the table, the number of players that called the bet
before you, any raises, etc. Complicated? Yes. But
remember that I'm teaching you how to play Hold 'em poker
at online poker rooms, so you won't have to memorize
anything! Just print out what I show you and keep it by
your computer as you play. Of course, if you are willing
to do some memorizing, then the process of evaluating a
hand will proceed more quickly, plus you might want to
use this information in a brick-and-mortar casino where
using a "cheat sheet" may not be
appropriate.
Like any other
matrix, mine will be built in layers that hopefully have
some sort of rhyme and reason about them. But I
definitely know where to start and that is to give you a
list of the minimum hands you should play.
What I mean by that is this:
Your pocket cards can only be one of three types: pairs,
suited cards or unsuited cards. Obviously pairs cannot be
suited; there is only one King of spades in a deck; get
two King of spades as pocket cards and there's a definite
problem. Back in the Old West, you'd probably get shot
for that. But to continue along, besides pairs (cards of
equal "rank" but different suit), you can get suited
cards (different rank but same "suit") or unsuited cards
(different suit, different rank) and that's it. Within
all of those various permutations of cards, there are
1326 different two-card combinations that can make up the
pocket cards in a Hold 'em game. Play long enough and
you'll get all of them, but there are only about 250 or
so that you should bet on. Except for the pairs, each set
has one card that is higher in rank than the other and
that's what forms the basis for my minimum starting hand
list. For example, you might be dealt 10c7d (10 of clubs,
7 of diamonds) so the first thing you do is look at the
card of the highest rank, which is the 10 of clubs. If
the lower card of the two is equal to or higher than the
minimum I list, the hand may be played. I say "may"
because as we go along, you'll see that your position at
the table, the number of raises you may have to call,
etc., will all have an effect on whether or not you play
the hand. But if the lower card of the two is outside the
"minimum", you'll just fold the hand, regardless. So, I
guess this isn't so much a list of hands to play as much
as a list of hands to not play.
Let me amplify
my example with the 10c7d hand. The absolute minimum hand you should
play where the 10 is the high card is 10-7s. This means
"10, 7 suited"; in other words, the two are of the same
suit, like spades, hearts, diamonds or clubs. Remember
that this is the minimum hand, so it's okay to play 10-8s
or 10-9s, because they are "above" a 10-7s. What about a
10-Jack, you ask? Well, that falls under the Jacks hands,
because we always work off the higher card, so don't get
confused. Okay, what about 10 and something unsuited? The
minimum hand there is 10-8o (10, 8 offsuit). I'm using a
small "o" to represent unsuited ("off-suit") only because
that's the way it's done by most poker writers. I think
it should be "u", but they got here before me, so I'll do
it their way. Okay, so now we know that the minimum hand
with a high card of 10 where the cards are not suited is
10, 8. This means it's okay to play 10-9o, but not 10-7o.
The cards would have to be suited for that. Obviously,
10-5, either suited or unsuited is outside the range, so
it should never be played,
period.
As you go
through the list, keep in mind the rationale for most of
these choices. Pairs can be improved in many ways and
high pairs (Aces-Jacks) can often win on their own. Two
suited cards of different rank can win by turning into a
Flush, a Straight or a Straight Flush, or by improving to
Two-Pair, Trips, etc. Two pocket cards of different rank
and suit are not likely to turn into a Flush, and while
they might make Two-pair, Trips, etc., they'll most
likely either make a single Pair or, if all goes well, a
Straight. Generally you'll see that the "bottom" card is
at or near the low end of a Straight Flush for the higher
card. For example, the minimum hand for a Queen is Q-8s
(Queen, 8 suited) because the 8 is the lowest card that
will make a Straight or Straight Flush with a Queen. If
the Queen and the other card are not suited, the minimum
hand is Q-9o. This makes sense, because you're giving up
some "flush power" with this hand; it'll take four cards
of whatever suit the Queen is in to make a Flush and
somebody else may have the King or Ace and beat you. Just
so we're clear on this, if the higher card is a Queen and
the lower card is of the same suit, Queen-8 is the
minimum hand which means it's okay to play the hand with
a suited 9 or 10, also. But if you have, say, a suited 7
(or lower) with the Queen, the hand should be folded. If
they're offsuit, then a 9 is as low as you should go; not
even an 8 should be played, let alone a 7 or
lower.
Make sense? I
hope so, but if not, don't hesitate to e-mail me your
questions. I
always answer my mail personally and I try to do it
within 2-3 days at the most. You'll find my address at
the end of the lesson.
Okay, so here's
my list of minimum starting hands.
Remember that s = suited and
o = offsuit or unsuited. Oh, yeah "x" means any card. By
the way, this list is for Limit Hold 'em; No-limit
starting hands would be quite a bit
different.
Minimum
Starting Hands for Limit Hold 'em
Poker
| A-xs |
| A-10o |
| K-xs |
| K-9o |
| Q-8s |
| Q-9o |
| J-7s |
| J-8o |
| 10-7s |
| 10-8o |
| 9-6s |
| 9-7o |
| 8-5s |
| 8-6o |
| 7-5s |
| 7-6o |
| 6-4s |
| 6-5o |
| 5-4o |
| 5-3s |
| 4-3s |
| 3-2s |
Notes
and comments:
While it's best
to memorize this chart, until you do just print it out
and have it near you when you're playing.
You can see that as the
higher card goes down in rank, the spread between it and
the lower card gets tighter. That's mainly because the
only hope you have with a starting hand like 7-6o is to
make a Straight and more Straights can be made when there
are fewer "gaps" to deal with. For those of you who are
Video Poker players, you know exactly what I mean; in
fact, I found my experience at playing VP very helpful in
recognizing playable situations.
Now look at
the minimum hands for the mighty Ace. If the lower card
is of any rank and is suited, the hand is playable, but
if it's unsuited, it should be no lower than a 10. As
you'll find out, most players will cling to A-xo until
the bitter end. And you'll most certainly lose some nice
hands to something like A-6o, but in the long run, it
shouldn't be played. To draw an analogy to Blackjack one
more time, folding A-6o is like hitting A-7 versus a
dealer's 9; not everyone does it, even though it's the
proper play. It may not "feel" right, but you'll make
more $$$ in the long run if you'll do it. Math does not
have room for "feelings". Cold, perhaps but that's how it
is.
Pairs:
No pairs are listed on here
because all of them are playable at one time or
another. Just
remember that this list (and the pairs) is not a license
to play these hands at any time, under any set of
circumstances. For example, you'd be crazy to play
10-7s in an early position after 3 players have raised
behind you. As I said earlier, this list is as much about
what not to play as it is about what's playable. So stop
calling with those Q-3s hands and be patient until I show
you the entire matrix. That will incorporate this list
and the pairs into a complete strategy that takes into
consideration your position, how many bets you have to
call and so on. In the meantime, I have some homework for
you and that'll wrap it up.
Homework
- A lot of the work that
goes into deciding which hands are worth playing and which
are not is derived from simulation. While a "sim" is not as
precise as strict mathematical anaysis, if the simulation
encompasses a large number of hands, it can come very
close. I do these sims on my copy of "Turbo Hold 'em" by
Wilson software, which I mentioned in a previous lesson.
For a look at a sim that was performed by others to
determine the expected value of many starting hands and the
best way to play them in early position ("under the gun" or
first to bet), go here: http://www.posev.com/poker/holdem/sim/utg10ta03b.txt/
- Print out the List of
Minimum Starting Hands, right now while you're thinking
about it and place it by your computer so you can refer to
it as you play.
- Go play some limit
Hold 'em for funny-money at one of our recommended poker
rooms (InterCasino Poker is really good for limit games)
and use the Minimum Starting Hand List as you do so. If
you'll kindly click on one of their ads here, it'll help
keep this site free for you. We appreciate
it.
- Here's another
terrific poker site to visit:
http://www.cardplayer.com/
Just don't click on any of
their ads, save all your clicking for here ;-). It's
the Website of what is probably the best poker
magazine being published
today.
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