The GameMaster's Poker
School
Lesson 29: Short-Handed Play
If you
follow the No-Limit Hold'em (NLHE) Starting Hands matrix that I
presented in Lesson
15, you probably play
18-22% of all the hands you're dealt, which isn't a bad thing
in itself, but it also means you spend a lot of time waiting
and, as often happens to me, when you finally do get a good
hand and open with a raise, everybody at the table folds
because they think you're a "rock." It's true that you must
give action to get action, but who wants to raise from Early
Position with 9-5s in order to get some callers when you have
A-A in a later hand?
There's an excellent solution to this and
comes in the form of 6-player Sit & Go (SnG) tournaments
that are available at many online poker rooms. The ones I play
most are at Intercasino Poker, where the six players each begin with 1000
chips and the blinds are raised every 10 hands - something I
prefer over those where the blinds are raised, say, every ten
minutes. I do not
play the "Thunder" matches they offer, where the blinds are
increased every six hands because that's just too fast for my
style of play, but they might appeal to you. In both types,
only two players of the six get "in the money" on a 75-25%
basis. For example, in a $30 match, each player pays $33 and
the total prize pool is $180, with $135 going to the winner and
$45 going to the 2nd place finisher. This nets out to a $102
profit to the winner of a match that usually takes just over an
hour and much less, I would imagine, for the "Thunder" SnGs. In
all humility, I win more than my fair share, so these are a
nice way of making $$$ in a fairly consistent manner. If one
were to specialize in these games, a bankroll of twenty entry
fees ($660 for the $33 match) is probably the minimum; I play
with thirty buy-ins or about $1000 and have never had to add to
my bankroll, but your mileage may vary.
The
"trick" here is that you can still use the NLHE Starting Hands
matrix from Lesson
15 with only a few
minor adjustments, so it's not like you need to learn an
entirely new strategy in order to
succeed. While you
may or may not play more hands depending upon the situation,
the reality is that most players in these games loosen up too
much - at least that's my experience - so your opening raises
will frequently find plenty of callers. If you believe in the
adage that one needs a better hand to call with than to open a
pot with (the "Gap Theory"), by using my starting hands matrix
as modified, you will have the best hand preflop the vast
majority of the time because many of your opponents will
disregard the Gap Theory (either because they don't know about
it or think it doesn't apply in a short-handed game) and
because my matrix is composed mostly of premium hands.
Naturally, as soon as your opponents see that you're playing
only premium hands, they'll tighten up, but that's the beauty
of these SnGs; by the time they figure it out, the tournament
is nearly over.
Let me
show you the modified
NLHE Starting hands matrix I use and we'll discuss it
below:
As I
mentioned earlier, there aren't a lot of changes in this versus
my "regular" Starting Hands
matrix. What
have changed are the various position designations. In a
6-handed game, Early Position (EP) is defined as the UTG
position; the first to act preflop. Middle Position (MP)
is UTG +1, or the second to act preflop. Late Position
(LP) is the Cut Off and the Button. Of course, the Small
Blind (SB) and the Big Blind (BB) remain the same - both
act last preflop, but then act first after the flop,
which puts them in the least overall desirable
positions.
All I
have basically done is shift things over to the left a bit, so
that a play one might make from MP at a 9- or 10-player table
is now an EP play at a 6-player
table. And, while
this matrix assumes 6 players at the table, that will of course
change as the tournament progresses. This means you should
continue making adjustments like that, which is to play more
hands as the number of opponents dwindles. While there's no
specific point at which you should start treating the LP plays
as EP plays - a lot will depend upon how tight or loose your
opponents are - I'm usually playing from the LP column when
there are three of us left. At that point, if I'm not in the
Blinds, I'm on the Button and have great position, even though
I must act first preflop. But I'm getting ahead of myself here;
let's go back to the matrix.
High
pairs like A-A through 10-10 are played in the same way, which
is probably no surprise. In the pairs category, the middle
pairs of 9-9 to 5-5 gain in strength, but remember that they're
still not invincible, even in a six-handed
game. For the
"baby" pairs, 4-4 to 2-2, my strategy is to try and limp in
with them (just calling the Big Blind) in EP and MP, which
won't always be possible if your opponents are over-playing
their hands by raising with almost any two cards. If that
happens, you can see I recommend you fold the baby pairs to a
raise, but before you do that, consider the pot odds. If
several players call, the pot may be big enough for you to call
as well. The key number to remember in a case like that is 7.5.
Why 7.5? Well, those are the odds you will hit a third card,
thus making a set of Trips on the flop. So, if the pot is
offering a 7.5 times return on the bet you must make to stay
in, go ahead and call. And, while I might still do it for a 6
times return, because of the "implied" odds, that's about my
bottom limit. Either I get 6+ times on my bet or I fold 2-2 to
4-4 to any raise.
Here's
another important point about which hands to
play: Look at the
asterisk (*) next to 4-4 to 2-2, A-10s, A-10o, K-Qs, K-Qo, K-Js
and Q-Js. That asterisk refers you to a footnote that says to
fold these hands if someone acting before you raises, unless
you hold those hands in one of the Blind positions. The reason
is simple: these hands are easily "dominated"; that is, your
opponent raises with A-Qo and you call with Q-Js - you both
share the Queen, but his kicker is better so if a Queen flops,
you're toast. Sure, you might flop a Straight and there's no
law that says your opponent raised with A-Q in the first place,
but if you're ever going to be dominated, it's when you hold a
hand like these, so just save your ammo for a better
opportunity.
The
better opportunity for these hands comes when you're in the
Blinds. You'll
also see a (1) next to the Blinds play for K-Qo, K-Js and Q-Js.
That refers to a footnote that says: "If all players limp in,
then raise with these hands from the SB or BB." Certainly, a
player acting before you might be limping in with A-A or A-K,
but the vast majority of the time they'll be limping with
suited connectors like 5-6s, A-xs (Ace-anything, suited) or
small pairs, just like we'll be doing with 2-2 to 4-4, so
raising is the most intelligent way to find out where you stand
in the hand. Because you'll be out of position and have to act
first after the flop, you want to end the hand as soon as
possible, so no wimpy raises here; make it at least 4 times the
BB unless you're all but certain that the UTG limper has a
premium pair. By making a relatively large raise, you're trying
to destroy the 7.5 to 1 pot odds an opponent with a medium or
small pocket pair needs to call, but the opponent with a
premium pocket pair is going to call, regardless of the pot
odds. Would I ever go all in here? Nope. Would I call a
reraise? Nope. I'll give this one shot and that's
it.
Let me
just elaborate a bit on play from the Blinds in a 6-player
match and we'll wrap this up. Unless you're holding a premium pair or
Big Slick (A-K) and maybe "Big Chick" (A-Q), whenever you're
playing from the Blinds your first concern should be to end the
hand as quickly as possible, as I mentioned earlier. Being out
of position after the flop is no joy; you need either a strong
hand that can win on its own or you need a good flop - and we
all know how often good flops come - never often enough. But
that's not to say you need to send a message that your Blind
bets are up for grabs to anyone that raises because they'll
steal if you let them. As in life, the old expression, "people
will take advantage of you only if you let them" applies to
poker and never more so than when you're in the
Blinds.
In my
6-player matrix, you'll see that the plays from the Blinds are
almost exactly the same as those in the matrix for a full
table, other than A-Ko is played exactly the same as
A-Ks. But I could
have gone further - become more aggressive - and often do in a
tournament, once I've got a good "read" on my opponents. For
example, look at the play for J-J in the Blinds. It says
"Re-raise LPR (a late position raise), otherwise call." In a
6-player game, the probability that your pair of Jacks is beat
by a higher pair is only about 7% and for 10-10 it's 9.4%.
Those are relatively small numbers, so if my matrix is too
tight for your style of play, this is the place to loosen up.
Just one or two re-raises from the Blinds will usually be
enough to send the message that you're going to protect your
hand. Naturally, your opponents will begin tightening up on
their raises from Late Position (if they actually get the
message - some won't) if you do this, so be careful to re-raise
only with a decent hand until you're sure the initial raiser is
just putting in position raises, which are of the
any-two-cards-will-do type. Again, you want to re-raise here
primarily to end the action - 99% of the time that's preferable
to getting a call and then having to finish the hand out of
position.
To sum
up, if you want more action, but don't want to play "loose"
(that's loose; play more - not "lose", which means to not win),
then seek out the short-handed games that are available in most
online poker rooms. For my $$$, they're one of the best
opportunities available these days and that's the only reason
why I play poker: for the $$$.
The GameMaster's Poker School
Lesson 30: All-in on the Flop
Obviously, no hand of
hold 'em poker is played in isolation; you will always have at
least one opponent and the community cards that are dealt on
the flop, turn and river can change the value of your hand and
that of your opponent(s) in a dramatic
way. That's really
the "puzzle" part of this game, which is why I enjoy it so much
(not to mention the $$$ that can be made) - if you're good at
solving puzzles, you'll probably also be good at winning poker
tournaments. Puzzles of all kinds - be it a Rubik's Cube, a
Sudoku game, Free Cell or the New York Times crossword puzzle -
have a basic element of logic about them that is often grounded
in mathematics (well, maybe not the crossword puzzles), which
often means a "key" exists that allows you to solve the
puzzle.
Poker
is grounded in rather simple mathematics that most players -
probably 90% or more - don't care about. They kind of
understand it's a game of skill but after a few instances of
pushing all in after the flop and seeing their opponent(s)
fold, it's no longer a game of math to them - it's now a case
of "playing the opponent", rather than playing the
cards. I love that
expression: "Playing the opponent", which is another way of
saying "Raise with junk and most of the time the others will
fold." And it's true - most of the time the others will fold,
but when your opponent has a "real" hand (one that is
mathematically justified in calling your raise), you're going
to get called and will likely lose. Naturally, if you're doing
the calling with, say, a pair of 7s against the raiser's J-3
suited, a Jack will be the first card out on the flop and two
things will happen. First, your opponent will congratulate him
or herself on being such a successful "aggressive" player and
you will think it sucks that J-3s can beat 7-7 so easily. And,
if it's happened two or three times in a row, you'll become
more and more convinced of it.
Let me
switch to Blackjack for a minute to give you an insight on
what's happening here. You may or may not play BJ, but you
don't need to in order to understand my
explanation. It's
just that Blackjack has fewer hands overall to deal with, so
the numbers from it are easier to grasp. For example, if you
ignore suits and treat hands like 5-4, 6-3 and 7-2 as a 9 and
call all Tens, Jacks, Queens and Kings just 10s, there are a
total of 34 starting hands for the player: fifteen "hard"
two-card totals of 5 to 19, not using an Ace or pairs; nine
"soft" hands, which includes A-2 up to A-10 and ten sets of
pairs (remember, 10-10 is a 20; don't count it twice). Okay,
against those 34 player hands, the dealer can show one of ten
possible up cards (2 through A, but counting the 10s and face
cards as just 10s), which means there are only 34 x 10 = 340
possible starting hand "situations" - a player's two-card hand
versus a dealer's up card - for a Blackjack player. Hell, there
are 1326 distinctive two-card starting hands just for the
player in a hold 'em game, let alone all of the permutations
made by a three-card flop.
Hopefully you get my point that Blackjack
outcomes are easy to calculate accurately. For example, if you
hold a hand of 17 versus a dealer's up card of 5 in the average
Blackjack game (6 decks, dealer hits soft 17), your expectation
is to win 19.9% of all the $$$ you bet in that situation,
assuming you stand. This basically means you'll win with 17 vs.
5 19.9% of the time, in a reasonable sample.
In other words, you're not going
to win with 17 vs. 5 every time, nor are you guaranteed to win
six times out of the next ten times you have this situation
(which is a 20% win rate). But, if you played 1000 hands of
Blackjack and somehow were to get 17 vs. 5 every time, you'd
find that you won about 600 of them. This is called
"expectation" and the "expected value" of 17 vs. 5 is +.199.
Consequently, if your average bet was, say, $100 per hand for
those 1000 hands, you can reasonably expect to show a profit of
about $2000, which is 19.9% of all the $$$ you bet in that
situation. If you're varying your bet from, say, $50 to $400,
(but the average is $100 per hand), rather than flat-betting
$100 per hand, the resulting win could be slightly larger or
smaller, due to "variance" (which is what most people call
luck), but it'll still be pretty close because the sample size
is fairly large.
Now,
take a poker hand like the aforementioned 7-7 versus J-3
suited, preflop. The numbers show that 7-7 will win roughly 66%
of the time. But does that guarantee you'll win the very next
time you run into this situation? Of course
not. You have an
expectation of +66%, but only after enough "trials", as we call
these, will you see your results trending toward the +66%
figure. But just because we cannot predict what will happen on
the next hand does not mean we cannot gain from such plays. In
the "long run", it's generally profitable to call with 7-7
versus J-3s. I say generally, because if you have to bet
$10,000 versus your opponent's $1000 bet to make this play,
it's obviously not worth making. But, in most hold 'em poker
games all you need to do is match your opponent's bet, so
you're getting 1 to 1 odds on the call, which makes 7-7 vs.
J-3s wildly profitable, even more so when you figure in the
blind bets or bets made by players who subsequently fold ("dead
money").
Naturally, you hope to win the hand, but even
if you don't, you experienced a "positive expected value" (+EV)
that goes into a sort of "bank" as a deposit. Weird? Not
really. Let me go back to my Blackjack example.
If you bet "N" $$$ on every hand
at Blackjack where you have a 20% +EV, it's easy to see that
it's only a matter of time before you become quite wealthy.
Unfortunately, it doesn't work that way in reality - sometimes
you'll have a bet out where you have 16 versus a dealer's Ace
(-58% EV) or 13 vs. 9 (-38.3% EV) - so you have to take the
good with the bad. In Blackjack, just as it is in poker, you
win or lose one bet at a time. If your bet is always $100, your
bankroll goes up and down in $100 increments (ignoring the 3 to
2 pay on a "natural", doubling and splitting for the moment),
so if you lose four hands in a row, your bankroll will be lower
by $400. But what if all of those hands somehow were our 17
versus 5 example where we know we hold a +19.9% EV? Yes, you're
still down by $400, but you have a "built up" EV of $80, which
is about 19.9% of all the $$$ you bet. It's just that you
haven't collected on it yet. And "yet" is the operative word
here. Sure, if you stop playing Blackjack for the rest of your
life at this point, you'll never get that $80, plus your $400
back. On the other hand, if you continue to play, one fine day
all of those $$$ will come rolling in.
It's
the same in poker. You will win some hands and lose others, but
so long as you're playing with an advantage - and you continue
playing - the $$$ you have "banked" in these +EV situations
will eventually come back to you, even though you may have
actually lost the hand this time. If you play more +EV hands than -EV
hands, you'll eventually win, if the bets you make are the
same. Of course that doesn't happen in poker like it does in
Blackjack, so you have to make more profitable bets than losing
bets in order to show a profit. Any bet can be profitable, just
as any bet can be unprofitable; it all depends upon what cards
you hold, what cards your opponent holds, what cards come on
the flop, etc., etc. Would it be that we knew our opponent's
cards, but poker wouldn't exist if that were the case - you
don't know her cards, but she doesn't know yours, either. So,
we have to basically make guesses as to whether or not our hand
is better than our opponent's hand; maybe you can look into the
soul of your opponent to see their hole cards but I can't, so
what I do is figure the odds involved.
The
odds you're being offered to take a bet is the logic that I
referred to earlier, which will allow us to solve the problem
of: Can I win this hand? Because the title of this lesson is
"All in on the Flop", it means we and our opponent are going to
get to see all of the cards in the hand, which are the turn and
river cards - two more cards to help us win.
It then follows that we need to
calculate some odds in order to see if making the bet is
worthwhile. With two cards to come, calculating our odds of
success is easy, if we can define "success". I think it's fair
to say that a set of Trips will win most hands of hold' em
poker, but that obviously doesn't apply if our opponent made a
Full House at the same time. But, because we don't really know
the cards our opponent holds, a reasonable guess is needed in
order to determine what will win the hand. That "guess" might
be accurate 80% of the time, but it'll probably never be
accurate 100% of the time. I throw that idea out because I'm
trying to fine-tune my game in situations like this. In other
words, the pot may be offering me $4500 for a $1500 bet (3 to 1
odds) against a 25% probability of winning, which appears to be
a hand where I'll win as much as I lose - breakeven in the long
run - but when you factor in the possibility that my idea of
what the winning hand will be might be wrong 20% of the time,
it really isn't a breakeven proposition.
Breakeven plays really do nothing for you in
the long run, other than to increase the up-and-down swings of
your chip stack. That said, in a tournament situation if you
have the opportunity to knock out an opponent, a breakeven bet
is usually worth making. Not only will you add to your chip stack
if you win, but you may also move up in the prize money
standings, so there are some intangibles to consider when you
call an all-in bet. Do these intangibles outweigh the fact that
you might be mistaken about what cards will win the hand? There
is no one correct answer here, but at least consider the
question before you make the play. Personally, I like to have a
20% "cushion" on my odds if I'm relatively short-stacked myself
(which is usually the case) or if I feel the player going all
in is a "tight" player that may be doing so only with a premium
hand. For example, if I hold J-10 offsuit, the flop comes A-9-Q
and my opponent goes all in, I have an open-end Straight draw
and two cards to catch a K or 8. If the pot totals 2000 with my
opponent's bet and it's 1000 to me, I'm being offered 2 to 1
pot odds. Because my probability of making an open-ended
Straight is 31.5%, I really need pot odds of 2.2 to 1 for this
to be a break-even call. The question I have to ask is whether
or not a Straight will win the hand. First of all, I've got to
take into account the probability that my opponent can make a
Flush or a higher Straight. The suits of the flop cards will
give me an insight on that - some of my 8s or Ks might be
"dead" because they'll give my opponent a Flush - so making a
20% reduction isn't unreasonable. If the flop is "rainbow", the
Flush is less of a threat. However, my opponent may have gone
all-in with K-10 and if she gets a Jack on the turn or river,
it'll give her an Ace-high Straight. But I'll also have an
Ace-high Straight, which will cause us to split the pot, but
doesn't add to my risk - so making a 20% reduction is probably
not necessary. My play on this hand would be to fold if there
are two or more cards of the same suit on the flop and to call
if there aren't. I'm not getting the full 2.2 to 1 odds I
really need, but it's close and the "intangibles" add
something, so I probably would call if it appears a Flush is
not imminent.
This
is a good time to
show you the
chart I use to help me in
situations like this. Take a look and we'll discuss it
below:
Of
course, the outs you have depend upon what you're holding after
the flop. But remember - just because you have outs, it doesn't
automatically mean you're going to win the hand if you hit one
or two of them. However, if the pot odds meet or exceed the
minimum odds shown here, it's a bet you should
consider. Take a look
at the entry for 6 outs, which is two overcards to the flop.
What this means is that you have a hand like A-10 offsuit, the
flop has come 2, 7, 8 "rainbow" and your opponent now goes all
in. Let's say the pot is now 1400 and it's going to cost you
500 to call, which translates into 2.8 to 1 pot odds. From
strictly an odds point of view, this is a fold, because you
need odds of 3 to 1 minimum, if you think that pairing either
your Ace or 10 will win the hand. However, a low-card flop like
that may well mean your opponent missed hitting anything just
like you and it might come down to who has the highest pocket
cards. Well, you have an Ace and a decent, if not great,
kicker. You might well be "dominated" (see Lesson 25, "Is My
Ace Dominated?" for more on this), but it's only about a 3%
probability if you're up against just one other player. While
the math is important, you must also consider some of the
intangibles before deciding to fold - Is your opponent acting
with a very short stack, like 6 times the Big Blind or less? Do
you have an above-average chip stack? Will the elimination of
this player move you up the money ladder? Will losing leave you
with fewer than 8 Big Blinds or some other number that will
make you nervous? There's nothing wrong with adhering to the
math 100% of the time - it will virtually guarantee that all of
your decisions are +EV plays - but it won't necessarily
guarantee that you'll always end up at the final table, where
the big $$$ are handed out. Some intelligent "gambling" can
really make a big difference in your overall final standings,
if you can live with the idea of "final table or
bust".
Okay,
now look at the entry for 12 outs. If you flopped a four-card
flush and have a card that's higher than all three community
cards, you need pot odds of 1.2 to 1 in order to
call. In most cases,
you'll automatically be getting at least 1 to 1 odds, because
all you have to do is match your opponent's bet - the blinds
and other "limpers" who fold may increase that to the 1.2
number or higher. But this scenario assumes a pair higher than
anything showing on the board will win the hand if you miss the
Flush. It might look like this: You hold Ah, 7h and the flop
comes 2h, 9h, 10s and your opponent goes all in. The pot is now
1500 and you must call 1200 to stay in. That conveniently works
out to be 1.25 pot odds, so it's a call from a strictly
mathematical point of view and I would make it if I had the
Ace, which will give me the "nut" Flush and a pair of Aces
might win the hand should I miss the Flush. I'd be less
inclined to make it if I held Qh, 7h because I might make a
Flush lower than my opponent and a pair of Queens might not win
the hand. That's where the column "20% Reduction" comes in.
With a high card of less than an Ace, I want better odds to
make the call. Since it shows I need 1.5 to 1 odds, the pot
should be 1800 if I must call a 1200 bet. That cushion, so to
speak, might be worth ignoring if I believe my opponent will go
all in with basically any two cards, or it might not be big
enough if I have a reading that my opponent is a very tight
player. Sadly, nothing is absolute in a situation like this,
but at least I go into it with my eyes wide
open.
See you
here next time.
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